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authors: Oleksandra Voinalovych, Andrii Shevchenko


Urgency of the research. The development of education, today, is characterized by the modernization of learning, its transformations in order to increase efficiency based on the use of innovative technologies. The main task of teachers and scientists is to find a modern approach to the educational process, to create and implement new methods and technologies of learning. The process of education in higher education institutions should not only be an explanation that is remembered or recorded by the student, it should also be creative thinking, active work in classes and interest in the given material.

Target setting of the readiness of future teachers to organize the gaming activities of education seekers is considered as an important component of the professional competence of the future specialist, which is a condition for the competitiveness of a graduate of a higher education institution in the labor market. By the professional competence of a teacher we mean an integral characteristic of a specialist, the distinctive features of which are the readiness and ability to competently organize the educational process, in particular, to use the pedagogical capabilities of gaming technologies, which contributes to the personal growth of education seekers.

Actual scientific researches and issues analysis. The problem of using game technologies in higher education institutions is studied in the scientific literature by L. Varzatska, I. Vachkov, N. Holovko, O. Zhukova, N. Kravets, E. Lytvynenko, M. Marko, I. Romaniuk, H. Topchii, H. Shchukina. Game-based learning technologies in education in Ukraine are the subject of attention of such scholars as N. Bibik, L. Vashchenko, O. Marynovska, O. Zimnia, O. Lokshyna, O. Ovcharuk. The study of psychological and pedagogical works (Y. Babansky, I. Beleniuk, L. Kondrashova, etc.) showed that scientists pay due attention to the problem of introducing game technologies into the educational process of higher education institutions. However, modern research lacks a substantiation of the problem of game technologies in the professional field.

The research objective innovative forms of educational work of higher education institutions using the example of game learning technologies, theoretically justifying the possibilities and feasibility of using game learning technologies in the professional training of future teachers in higher education institutions.

The statement of basic materials. The article considers the issues of introducing innovative technologies into the educational process of higher education institutions using the example of game technologies. Game learning technologies are a special teaching method that involves mastering educational material and educational content, forms the interaction of the teacher and the student through the game, and also helps to find and obtain the desired goal, that is, to achieve a certain result. Game technologies are declared as a modifying innovation. Teaching technologies of this type is associated with the use of a learning model based on the activity of subjects of the educational process. The methodological component of the teacher's activity in implementing game technologies is highlighted, based on the tasks of methodological work, didactic principles, learning functions, and forms of organization of the educational process.

Conclusions. Increasing the professionalism and general cultural level of teaching staff is one of the priority ways of reforming the domestic education system. Higher education in a classical university provides future specialists with professional knowledge, skills and abilities in combination with academic education. In the conditions of its modernization, the methodological component of training both the permanent teaching staff and future specialists acquires special importance. It is a system that includes goals, content, methods, means and forms of organizing training.

Keywords: game, game technologies, educational process, pedagogical games, classification.


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